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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
SMT008 wrote: CCP Ytterbium wrote: The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those Also, remember the b...
- by Khaim Khal - at 2013.08.29 22:22:00
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2. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Amarr: Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s
Role bonus changed to 25% MWD speed to drones
I actually prefer making the cap recharge an explici...
- by Khaim Khal - at 2012.10.03 20:35:00
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3. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Modules. I've updated the OP but unfortunately the lack of tables makes the module specs a bit hard to read. It might be easier to read if you linked to an image (or spreadsheet - GoogleDocs comes to mind).
- by Khaim Khal - at 2012.10.01 14:07:00
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4. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
"Stack all" button.
Auto-package items in {this container} / {always}.
Sort by est-value.
- by Khaim Khal - at 2012.09.18 20:56:00
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5. Sticky:[Winter] Disruption Cruisers - in Player Features and Ideas Discussion [original thread]
Obsidiana wrote: Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. ... I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be h...
- by Khaim Khal - at 2012.09.14 02:02:00
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6. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Overall I like these new frigates, but one thing bothers me: they all have the same bonuses! It seems like players would simply choose between the ships based on slot layouts. It's not a huge problem, but it bugs me.
- by Khaim Khal - at 2012.08.31 02:43:00
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7. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Onnen Mentar wrote: (1) How is sensor strength decided on? Is it racial or based on other factors? Vigil has lower sensor strength than the crucifier, but the typhoon has higher sensor strength than the armageddon for instance. As best I can ...
- by Khaim Khal - at 2012.08.16 03:06:00
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8. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Dude what? Caldari ***** all over Minmatar at the frigate level: - Hookbill >>>>>>> Firetail - Hawk > Jag/Wolf - Harpy > Jag/Wolf - Griffin > Vigil - New Griffin > New Vigil (lolpainter) - Kit...
- by Khaim Khal - at 2012.08.12 15:15:00
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9. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: You way underestimate the power of missiles and mid slots. :) At the frigate level Caldari and Minmatar have the same slot layout. What exactly am I underestimating? Gypsio III wrote: Caldari is also supposed to be f...
- by Khaim Khal - at 2012.08.11 13:29:00
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10. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Could you please give all 4 ships the full 8 turret slots? I know some races like missiles, but there are plenty of other classes for that. Likewise, the Catalyst's drone is a nice touch, but can easily be cut in favor of more in-role improvements...
- by Khaim Khal - at 2012.08.11 01:24:00
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11. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Could someone explain the idea behind the "ship stats by race"? The rebalanced ships seem to follow a set pattern of {N, N+K, N+2K, N+3K} for many stats - for example, the new attack frigates have speeds of 400 / 410 / 420 / 430, targeting range o...
- by Khaim Khal - at 2012.08.11 00:44:00
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